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- /* $Id: drawpix.c,v 3.14 1998/08/01 04:52:47 brianp Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 3.0
- * Copyright (C) 1995-1998 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
- /*
- * $Log: drawpix.c,v $
- * Revision 3.14 1998/08/01 04:52:47 brianp
- * fixed conformance problems in GL_DEPTH_COMPONENT and GL_STENCIL_INDEX code
- *
- * Revision 3.13 1998/07/17 03:24:16 brianp
- * added Pixel.ScaleOrBiasRGBA field
- *
- * Revision 3.12 1998/06/28 22:32:22 brianp
- * fixed Mac compilation problem (Randy Frank and Miklos Fazekas)
- *
- * Revision 3.11 1998/06/01 00:38:13 brianp
- * fixed off-by-one bug in glDrawPixels clipping (Randy Frank)
- *
- * Revision 3.10 1998/05/31 23:50:36 brianp
- * cleaned up a few Solaris compiler warnings
- *
- * Revision 3.9 1998/04/01 02:58:52 brianp
- * applied Miklos Fazekas's 3-31-98 Macintosh changes
- *
- * Revision 3.8 1998/03/27 03:39:14 brianp
- * fixed G++ warnings
- *
- * Revision 3.7 1998/03/26 03:09:09 brianp
- * added GL_LUMINANCE and GL_LUMINANCE_ALPHA to gl_direct_DrawPixels()
- *
- * Revision 3.6 1998/03/25 01:56:03 brianp
- * fixed bug when Zoom.Y != 1.0 and top/bottom clipping needed (Randy Frank)
- *
- * Revision 3.5 1998/03/22 16:42:30 brianp
- * added CI->RGBA conversion to gl_direct_DrawPixels()
- *
- * Revision 3.4 1998/03/10 01:28:22 brianp
- * moved a few DEFARRY macros
- *
- * Revision 3.3 1998/02/08 20:22:14 brianp
- * LOTS of clean-up and rewriting
- *
- * Revision 3.2 1998/02/04 00:33:45 brianp
- * fixed a few cast problems for Amiga StormC compiler
- *
- * Revision 3.1 1998/02/01 22:16:34 brianp
- * include different headers (zooming)
- *
- * Revision 3.0 1998/01/31 20:51:03 brianp
- * initial rev
- *
- */
-
-
- #ifdef PC_HEADER
- #include "all.h"
- #else
- #include <assert.h>
- #include <stdlib.h>
- #include <string.h>
- #include "context.h"
- #include "drawpix.h"
- #include "feedback.h"
- #include "image.h"
- #include "macros.h"
- #include "pixel.h"
- #include "span.h"
- #include "stencil.h"
- #include "types.h"
- #include "zoom.h"
- #endif
-
-
-
- /* TODO: apply texture mapping to fragments */
-
-
- /*
- * Try to do a fast glDrawPixels. Conditions include:
- * not using a display list
- * simple pixel unpacking
- * no raster ops
- * etc....
- * Return: GL_TRUE if success, GL_FALSE if slow path must be used instead
- */
- GLboolean gl_direct_DrawPixels( GLcontext *ctx,
- const struct gl_pixelstore_attrib *unpack,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels )
- {
- GLubyte rgb[MAX_WIDTH][3];
- GLubyte rgba[MAX_WIDTH][4];
-
- if (INSIDE_BEGIN_END(ctx)) {
- gl_error( ctx, GL_INVALID_OPERATION, "glDrawPixels" );
- return GL_TRUE;
- }
-
- if (!ctx->Current.RasterPosValid) {
- /* no-op */
- return GL_TRUE;
- }
-
- if (ctx->NewState) {
- gl_update_state(ctx);
- }
-
- /* see if device driver can do the drawpix */
- if (ctx->Driver.DrawPixels) {
- GLint x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
- GLint y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
- if ((*ctx->Driver.DrawPixels)(ctx, x, y, width, height, format, type,
- unpack, pixels))
- return GL_TRUE;
- }
-
- if ((ctx->RasterMask&(~(SCISSOR_BIT|WINCLIP_BIT)))==0
- && ctx->Pixel.RedBias==0.0 && ctx->Pixel.RedScale==1.0
- && ctx->Pixel.GreenBias==0.0 && ctx->Pixel.GreenScale==1.0
- && ctx->Pixel.BlueBias==0.0 && ctx->Pixel.BlueScale==1.0
- && ctx->Pixel.AlphaBias==0.0 && ctx->Pixel.AlphaScale==1.0
- && ctx->Pixel.IndexShift==0 && ctx->Pixel.IndexOffset==0
- && ctx->Pixel.MapColorFlag==0
- && unpack->Alignment==1
- && !unpack->SwapBytes
- && !unpack->LsbFirst) {
-
- GLint destX = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
- GLint destY = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
- GLint drawWidth = width; /* actual width drawn */
- GLint drawHeight = height; /* actual height drawn */
- GLint skipPixels = unpack->SkipPixels;
- GLint skipRows = unpack->SkipRows;
- GLint rowLength;
- GLdepth zSpan[MAX_WIDTH]; /* only used when zooming */
- GLint zoomY0;
-
- if (unpack->RowLength > 0)
- rowLength = unpack->RowLength;
- else
- rowLength = width;
-
- /* If we're not using pixel zoom then do all clipping calculations
- * now. Otherwise, we'll let the gl_write_zoomed_*_span() functions
- * handle the clipping.
- */
- if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
- /* horizontal clipping */
- if (destX < ctx->Buffer->Xmin) {
- skipPixels += (ctx->Buffer->Xmin - destX);
- drawWidth -= (ctx->Buffer->Xmin - destX);
- destX = ctx->Buffer->Xmin;
- }
- if (destX + drawWidth > ctx->Buffer->Xmax)
- drawWidth -= (destX + drawWidth - ctx->Buffer->Xmax - 1);
- if (drawWidth <= 0)
- return GL_TRUE;
-
- /* vertical clipping */
- if (destY < ctx->Buffer->Ymin) {
- skipRows += (ctx->Buffer->Ymin - destY);
- drawHeight -= (ctx->Buffer->Ymin - destY);
- destY = ctx->Buffer->Ymin;
- }
- if (destY + drawHeight > ctx->Buffer->Ymax)
- drawHeight -= (destY + drawHeight - ctx->Buffer->Ymax - 1);
- if (drawHeight <= 0)
- return GL_TRUE;
- }
- else {
- /* setup array of fragment Z value to pass to zoom function */
- GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
- GLint i;
- assert(drawWidth < MAX_WIDTH);
- for (i=0; i<drawWidth; i++)
- zSpan[i] = z;
-
- /* save Y value of first row */
- zoomY0 = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
- }
-
-
- /*
- * Ready to draw!
- * The window region at (destX, destY) of size (drawWidth, drawHeight)
- * will be written to.
- * We'll take pixel data from buffer pointed to by "pixels" but we'll
- * skip "skipRows" rows and skip "skipPixels" pixels/row.
- */
-
- if (format==GL_RGBA && type==GL_UNSIGNED_BYTE) {
- if (ctx->Visual->RGBAflag) {
- GLubyte *src = (GLubyte *) pixels
- + (skipRows * rowLength + skipPixels) * 4;
- if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
- /* no zooming */
- GLint row;
- for (row=0; row<drawHeight; row++) {
- (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
- (void *) src, NULL);
- src += rowLength * 4;
- destY++;
- }
- }
- else {
- /* with zooming */
- GLint row;
- for (row=0; row<drawHeight; row++) {
- gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
- zSpan, (void *) src, zoomY0);
- src += rowLength * 4;
- destY++;
- }
- }
- }
- return GL_TRUE;
- }
- else if (format==GL_RGB && type==GL_UNSIGNED_BYTE) {
- if (ctx->Visual->RGBAflag) {
- GLubyte *src = (GLubyte *) pixels
- + (skipRows * rowLength + skipPixels) * 3;
- if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
- GLint row;
- for (row=0; row<drawHeight; row++) {
- (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
- (void *) src, NULL);
- src += rowLength * 3;
- destY++;
- }
- }
- else {
- /* with zooming */
- GLint row;
- for (row=0; row<drawHeight; row++) {
- gl_write_zoomed_rgb_span(ctx, drawWidth, destX, destY,
- zSpan, (void *) src, zoomY0);
- src += rowLength * 3;
- destY++;
- }
- }
- }
- return GL_TRUE;
- }
- else if (format==GL_LUMINANCE && type==GL_UNSIGNED_BYTE) {
- if (ctx->Visual->RGBAflag) {
- GLubyte *src = (GLubyte *) pixels
- + (skipRows * rowLength + skipPixels);
- if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
- /* no zooming */
- GLint row;
- assert(drawWidth < MAX_WIDTH);
- for (row=0; row<drawHeight; row++) {
- GLint i;
- for (i=0;i<drawWidth;i++) {
- rgb[i][0] = src[i];
- rgb[i][1] = src[i];
- rgb[i][2] = src[i];
- }
- (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
- (void *) rgb, NULL);
- src += rowLength;
- destY++;
- }
- }
- else {
- /* with zooming */
- GLint row;
- assert(drawWidth < MAX_WIDTH);
- for (row=0; row<drawHeight; row++) {
- GLint i;
- for (i=0;i<drawWidth;i++) {
- rgb[i][0] = src[i];
- rgb[i][1] = src[i];
- rgb[i][2] = src[i];
- }
- gl_write_zoomed_rgb_span(ctx, drawWidth, destX, destY,
- zSpan, (void *) rgb, zoomY0);
- src += rowLength;
- destY++;
- }
- }
- }
- return GL_TRUE;
- }
- else if (format==GL_LUMINANCE_ALPHA && type==GL_UNSIGNED_BYTE) {
- if (ctx->Visual->RGBAflag) {
- GLubyte *src = (GLubyte *) pixels
- + (skipRows * rowLength + skipPixels)*2;
- if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
- /* no zooming */
- GLint row;
- assert(drawWidth < MAX_WIDTH);
- for (row=0; row<drawHeight; row++) {
- GLint i;
- GLubyte *ptr = src;
- for (i=0;i<drawWidth;i++) {
- rgba[i][0] = *ptr;
- rgba[i][1] = *ptr;
- rgba[i][2] = *ptr++;
- rgba[i][3] = *ptr++;
- }
- (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
- (void *) rgba, NULL);
- src += rowLength*2;
- destY++;
- }
- }
- else {
- /* with zooming */
- GLint row;
- assert(drawWidth < MAX_WIDTH);
- for (row=0; row<drawHeight; row++) {
- GLubyte *ptr = src;
- GLint i;
- for (i=0;i<drawWidth;i++) {
- rgba[i][0] = *ptr;
- rgba[i][1] = *ptr;
- rgba[i][2] = *ptr++;
- rgba[i][3] = *ptr++;
- }
- gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
- zSpan, (void *) rgba, zoomY0);
- src += rowLength*2;
- destY++;
- }
- }
- }
- return GL_TRUE;
- }
- else if (format==GL_COLOR_INDEX && type==GL_UNSIGNED_BYTE) {
- GLubyte *src = (GLubyte *) pixels + skipRows * rowLength + skipPixels;
- if (ctx->Visual->RGBAflag) {
- /* convert CI data to RGBA */
- if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
- /* no zooming */
- GLint row;
- for (row=0; row<drawHeight; row++) {
- assert(drawWidth < MAX_WIDTH);
- gl_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
- (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
- rgba, NULL);
- src += rowLength;
- destY++;
- }
- return GL_TRUE;
- }
- else {
- /* with zooming */
- GLint row;
- for (row=0; row<drawHeight; row++) {
- assert(drawWidth < MAX_WIDTH);
- gl_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
- gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
- zSpan, (void *) rgba, zoomY0);
- src += rowLength;
- destY++;
- }
- return GL_TRUE;
- }
- }
- else {
- /* write CI data to CI frame buffer */
- GLint row;
- if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
- /* no zooming */
- for (row=0; row<drawHeight; row++) {
- (*ctx->Driver.WriteCI8Span)(ctx, drawWidth, destX, destY,
- src, NULL);
- src += rowLength;
- destY++;
- }
- return GL_TRUE;
- }
- else {
- /* with zooming */
- return GL_FALSE;
- }
- }
- }
- else {
- /* can't handle this pixel format and/or data type here */
- return GL_FALSE;
- }
- }
- else {
- /* can't do direct render, have to use slow path */
- return GL_FALSE;
- }
- }
-
-
-
- /*
- * Do glDrawPixels of index pixels.
- */
- static void draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
- const struct gl_image *image )
- {
- GLint width, height, widthInBytes;
- const GLint desty = y;
- GLint i, j;
- GLdepth zspan[MAX_WIDTH];
- const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
-
- assert(image);
- assert(image->Format == GL_COLOR_INDEX);
-
- width = image->Width;
- height = image->Height;
- if (image->Type == GL_BITMAP)
- widthInBytes = (width + 7) / 8;
- else
- widthInBytes = width;
-
- /* Fragment depth values */
- if (ctx->Depth.Test) {
- GLdepth zval = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
- for (i=0;i<width;i++) {
- zspan[i] = zval;
- }
- }
-
- /* process the image row by row */
- for (i=0;i<height;i++,y++) {
- GLuint ispan[MAX_WIDTH];
-
- /* convert to uints */
- switch (image->Type) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *src = (GLubyte *) image->Data + i * width;
- for (j=0;j<width;j++) {
- ispan[j] = (GLuint) *src++;
- }
- }
- break;
- case GL_FLOAT:
- {
- GLfloat *src = (GLfloat *) image->Data + i * width;
- for (j=0;j<width;j++) {
- ispan[j] = (GLuint) (GLint) *src++;
- }
- }
- break;
- case GL_BITMAP:
- {
- GLubyte *src = (GLubyte *) image->Data + i * widthInBytes;
- for (j=0;j<width;j++) {
- ispan[j] = ( src[j >> 3] >> (7 - (j & 0x7)) ) & 1;
- }
- }
- break;
- default:
- gl_problem( ctx, "draw_index_pixels type" );
- return;
- }
-
- /* apply shift and offset */
- if (ctx->Pixel.IndexOffset || ctx->Pixel.IndexShift) {
- gl_shift_and_offset_ci( ctx, width, ispan );
- }
-
- if (ctx->Visual->RGBAflag) {
- /* Convert index to RGBA and write to frame buffer */
- GLubyte rgba[MAX_WIDTH][4];
- gl_map_ci_to_rgba( ctx, width, ispan, rgba );
- if (zoom) {
- gl_write_zoomed_rgba_span( ctx, width, x, y, zspan, rgba, desty );
- }
- else {
- gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP );
- }
- }
- else {
- /* optionally apply index map then write to frame buffer */
- if (ctx->Pixel.MapColorFlag) {
- gl_map_ci(ctx, width, ispan);
- }
- if (zoom) {
- gl_write_zoomed_index_span( ctx, width, x, y, zspan, ispan, desty );
- }
- else {
- gl_write_index_span( ctx, width, x, y, zspan, ispan, GL_BITMAP );
- }
- }
- }
-
- }
-
-
-
- /*
- * Do glDrawPixels of stencil image. The image datatype may either
- * be GLubyte or GLbitmap.
- */
- static void draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
- const struct gl_image *image )
- {
- GLint widthInBytes, width, height;
- const GLint desty = y;
- GLint i;
- const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
-
- assert(image);
- assert(image->Format == GL_STENCIL_INDEX);
- assert(image->Type == GL_UNSIGNED_BYTE || image->Type == GL_BITMAP);
-
- if (image->Type == GL_UNSIGNED_BYTE)
- widthInBytes = image->Width;
- else
- widthInBytes = (image->Width + 7) / 8;
- width = image->Width;
- height = image->Height;
-
- /* process the image row by row */
- for (i=0;i<height;i++,y++) {
- GLstencil *src = (GLstencil*)image->Data + i * widthInBytes;
- GLstencil *stencilValues;
- GLstencil stencilCopy[MAX_WIDTH];
-
- if (image->Type == GL_BITMAP) {
- /* convert bitmap data to GLubyte (0 or 1) data */
- GLint j;
- for (j = 0; j < width; j++) {
- stencilCopy[j] = ( src[j >> 3] >> (7 - (j & 0x7)) ) & 1;
- }
- src = stencilCopy;
- }
-
- if (ctx->Pixel.IndexOffset || ctx->Pixel.IndexShift
- || ctx->Pixel.MapStencilFlag) {
-
- /* make copy of stencil values */
- if (src != stencilCopy)
- MEMCPY( stencilCopy, src, width * sizeof(GLstencil));
-
- /* apply shift and offset */
- if (ctx->Pixel.IndexOffset || ctx->Pixel.IndexShift) {
- gl_shift_and_offset_stencil( ctx, width, stencilCopy );
- }
-
- /* mapping */
- if (ctx->Pixel.MapStencilFlag) {
- gl_map_stencil( ctx, width, stencilCopy );
- }
-
- stencilValues = stencilCopy;
- }
- else {
- /* use stencil values in-place */
- stencilValues = src;
- }
-
- /* write stencil values to stencil buffer */
- if (zoom) {
- gl_write_zoomed_stencil_span( ctx, (GLuint) width, x, y,
- stencilValues, desty );
- }
- else {
- gl_write_stencil_span( ctx, (GLuint) width, x, y, stencilValues );
- }
- }
- }
-
-
-
- /*
- * Do a glDrawPixels of depth values.
- */
- static void draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
- const struct gl_image *image )
- {
- GLint width, height;
- const GLint desty = y;
- GLubyte rgba[MAX_WIDTH][4];
- GLuint ispan[MAX_WIDTH];
- const GLboolean bias_or_scale = ctx->Pixel.DepthBias!=0.0 || ctx->Pixel.DepthScale!=1.0;
- const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
-
- assert(image);
- assert(image->Format == GL_DEPTH_COMPONENT);
-
- width = image->Width;
- height = image->Height;
-
- /* Color or index */
- if (ctx->Visual->RGBAflag) {
- GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0F);
- GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0F);
- GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0F);
- GLint a = (GLint) (ctx->Current.RasterColor[3] * 255.0F);
- GLint i;
- for (i=0; i<width; i++) {
- rgba[i][RCOMP] = r;
- rgba[i][GCOMP] = g;
- rgba[i][BCOMP] = b;
- rgba[i][ACOMP] = a;
- }
- }
- else {
- GLint i;
- for (i=0;i<width;i++) {
- ispan[i] = ctx->Current.RasterIndex;
- }
- }
-
- if (image->Type==GL_UNSIGNED_SHORT && sizeof(GLdepth)==sizeof(GLushort)
- && !bias_or_scale && !zoom && ctx->Visual->RGBAflag) {
- /* Special case: directly write 16-bit depth values */
- GLint j;
- for (j=0;j<height;j++,y++) {
- GLdepth *zptr = (GLdepth *) image->Data + j * width;
- gl_write_rgba_span( ctx, width, x, y, zptr, rgba, GL_BITMAP );
- }
- }
- else if (image->Type==GL_UNSIGNED_INT && sizeof(GLdepth)==sizeof(GLuint)
- && !bias_or_scale && !zoom && ctx->Visual->RGBAflag) {
- /* Special case: directly write 32-bit depth values */
- GLint i, j;
- /* Compute shift value to scale 32-bit uints down to depth values. */
- GLuint shift = 0;
- GLuint max = MAX_DEPTH;
- while ((max&0x80000000)==0) {
- max = max << 1;
- shift++;
- }
- for (j=0;j<height;j++,y++) {
- GLdepth zspan[MAX_WIDTH];
- GLuint *zptr = (GLuint *) image->Data + j * width;
- for (i=0;i<width;i++) {
- zspan[i] = zptr[i] >> shift;
- }
- gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP );
- }
- }
- else {
- /* General case (slower) */
- GLint i, j;
-
- /* process image row by row */
- for (i=0;i<height;i++,y++) {
- GLfloat depth[MAX_WIDTH];
- GLdepth zspan[MAX_WIDTH];
-
- switch (image->Type) {
- case GL_UNSIGNED_SHORT:
- {
- GLushort *src = (GLushort *) image->Data + i * width;
- for (j=0;j<width;j++) {
- depth[j] = USHORT_TO_FLOAT( *src++ );
- }
- }
- break;
- case GL_UNSIGNED_INT:
- {
- GLuint *src = (GLuint *) image->Data + i * width;
- for (j=0;j<width;j++) {
- depth[j] = UINT_TO_FLOAT( *src++ );
- }
- }
- break;
- case GL_FLOAT:
- {
- GLfloat *src = (GLfloat *) image->Data + i * width;
- for (j=0;j<width;j++) {
- depth[j] = *src++;
- }
- }
- break;
- default:
- gl_problem(ctx, "Bad type in draw_depth_pixels");
- return;
- }
-
- /* apply depth scale and bias */
- if (ctx->Pixel.DepthScale!=1.0 || ctx->Pixel.DepthBias!=0.0) {
- for (j=0;j<width;j++) {
- depth[j] = depth[j] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
- }
- }
-
- /* clamp depth values to [0,1] and convert from floats to integers */
- for (j=0;j<width;j++) {
- zspan[j] = (GLdepth) (CLAMP( depth[j], 0.0F, 1.0F ) * DEPTH_SCALE);
- }
-
- if (ctx->Visual->RGBAflag) {
- if (zoom) {
- gl_write_zoomed_rgba_span( ctx, width, x, y, zspan,
- rgba, desty );
- }
- else {
- gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP );
- }
- }
- else {
- if (zoom) {
- gl_write_zoomed_index_span( ctx, width, x, y, zspan,
- ispan, GL_BITMAP );
- }
- else {
- gl_write_index_span( ctx, width, x, y, zspan, ispan, GL_BITMAP );
- }
- }
-
- }
- }
- }
-
-
-
- /* Simple unpacking parameters: */
- static struct gl_pixelstore_attrib NoUnpack = {
- 1, /* Alignment */
- 0, /* RowLength */
- 0, /* SkipPixels */
- 0, /* SkipRows */
- 0, /* ImageHeight */
- 0, /* SkipImages */
- GL_FALSE, /* SwapBytes */
- GL_FALSE /* LsbFirst */
- };
-
-
- /*
- * Do glDrawPixels of RGBA pixels.
- */
- static void draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
- const struct gl_image *image )
- {
- GLint width, height;
- GLint i, j;
- const GLint desty = y;
- GLdepth zspan[MAX_WIDTH];
- GLboolean quickDraw;
- const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
-
- assert(image);
-
- /* Try an optimized glDrawPixels first */
- if (gl_direct_DrawPixels(ctx, &NoUnpack, image->Width, image->Height,
- image->Format, image->Type, image->Data ))
- return;
-
- width = image->Width;
- height = image->Height;
-
- /* Fragment depth values */
- if (ctx->Depth.Test) {
- /* fill in array of z values */
- GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
- for (i=0;i<width;i++) {
- zspan[i] = z;
- }
- }
-
- if (ctx->RasterMask==0 && !zoom && x>=0 && y>=0
- && x+width<=ctx->Buffer->Width && y+height<=ctx->Buffer->Height) {
- quickDraw = GL_TRUE;
- }
- else {
- quickDraw = GL_FALSE;
- }
-
- {
- /* General solution */
- GLboolean r_flag, g_flag, b_flag, a_flag, l_flag;
- GLuint components;
- DEFARRAY(GLfloat, rf, MAX_WIDTH);
- DEFARRAY(GLfloat, gf, MAX_WIDTH);
- DEFARRAY(GLfloat, bf, MAX_WIDTH);
- DEFARRAY(GLfloat, af, MAX_WIDTH);
- GLubyte rgba[MAX_WIDTH][4];
-
- r_flag = g_flag = b_flag = a_flag = l_flag = GL_FALSE;
- switch (image->Format) {
- case GL_RED:
- r_flag = GL_TRUE;
- components = 1;
- break;
- case GL_GREEN:
- g_flag = GL_TRUE;
- components = 1;
- break;
- case GL_BLUE:
- b_flag = GL_TRUE;
- components = 1;
- break;
- case GL_ALPHA:
- a_flag = GL_TRUE;
- components = 1;
- break;
- case GL_RGB:
- r_flag = g_flag = b_flag = GL_TRUE;
- components = 3;
- break;
- case GL_LUMINANCE:
- l_flag = GL_TRUE;
- components = 1;
- break;
- case GL_LUMINANCE_ALPHA:
- l_flag = a_flag = GL_TRUE;
- components = 2;
- break;
- case GL_RGBA:
- r_flag = g_flag = b_flag = a_flag = GL_TRUE;
- components = 4;
- break;
- default:
- gl_problem(ctx, "Bad type in draw_rgba_pixels");
- goto cleanup;
- }
-
- /* process the image row by row */
- for (i=0;i<height;i++,y++) {
- /* convert to floats */
- switch (image->Type) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *src = (GLubyte *) image->Data + i * width * components;
- for (j=0;j<width;j++) {
- if (l_flag) {
- rf[j] = gf[j] = bf[j] = UBYTE_TO_FLOAT(*src++);
- }
- else {
- rf[j] = r_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
- gf[j] = g_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
- bf[j] = b_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
- }
- af[j] = a_flag ? UBYTE_TO_FLOAT(*src++) : 1.0;
- }
- }
- break;
- case GL_FLOAT:
- {
- GLfloat *src = (GLfloat *) image->Data + i * width * components;
- for (j=0;j<width;j++) {
- if (l_flag) {
- rf[j] = gf[j] = bf[j] = *src++;
- }
- else {
- rf[j] = r_flag ? *src++ : 0.0;
- gf[j] = g_flag ? *src++ : 0.0;
- bf[j] = b_flag ? *src++ : 0.0;
- }
- af[j] = a_flag ? *src++ : 1.0;
- }
- }
- break;
- default:
- gl_problem( ctx, "draw_rgba_pixels type" );
- goto cleanup;
- }
-
- /* apply scale and bias */
- if (ctx->Pixel.ScaleOrBiasRGBA) {
- gl_scale_and_bias_color(ctx, width, rf, gf, bf, af);
- }
-
- /* apply pixel mappings */
- if (ctx->Pixel.MapColorFlag) {
- gl_map_color(ctx, width, rf, gf, bf, af);
- }
-
- /* convert to integers */
- for (j=0;j<width;j++) {
- rgba[j][RCOMP] = (GLint) (rf[j] * 255.0F);
- rgba[j][GCOMP] = (GLint) (gf[j] * 255.0F);
- rgba[j][BCOMP] = (GLint) (bf[j] * 255.0F);
- rgba[j][ACOMP] = (GLint) (af[j] * 255.0F);
- }
-
- /* write to frame buffer */
- if (quickDraw) {
- (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y, rgba, NULL);
- }
- else if (zoom) {
- gl_write_zoomed_rgba_span( ctx, width, x, y, zspan, rgba, desty );
- }
- else {
- gl_write_rgba_span( ctx, (GLuint) width, x, y, zspan, rgba, GL_BITMAP);
- }
- }
- cleanup:
- UNDEFARRAY(rf);
- UNDEFARRAY(gf);
- UNDEFARRAY(bf);
- UNDEFARRAY(af);
- }
- }
-
-
-
- /*
- * Execute glDrawPixels
- */
- void gl_DrawPixels( GLcontext* ctx, struct gl_image *image )
- {
- if (INSIDE_BEGIN_END(ctx)) {
- gl_error( ctx, GL_INVALID_OPERATION, "glDrawPixels" );
- return;
- }
-
- if (gl_image_error_test( ctx, image, "glDrawPixels" ))
- return;
-
- if (ctx->RenderMode==GL_RENDER) {
- GLint x, y;
- if (!ctx->Current.RasterPosValid) {
- return;
- }
-
- x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
- y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
-
- switch (image->Format) {
- case GL_COLOR_INDEX:
- draw_index_pixels( ctx, x, y, image );
- break;
- case GL_STENCIL_INDEX:
- draw_stencil_pixels( ctx, x, y, image );
- break;
- case GL_DEPTH_COMPONENT:
- draw_depth_pixels( ctx, x, y, image );
- break;
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_ALPHA:
- case GL_RGB:
- case GL_LUMINANCE:
- case GL_LUMINANCE_ALPHA:
- case GL_RGBA:
- draw_rgba_pixels( ctx, x, y, image );
- break;
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glDrawPixels" );
- return;
- }
- }
- else if (ctx->RenderMode==GL_FEEDBACK) {
- if (ctx->Current.RasterPosValid) {
- GLfloat color[4], texcoord[4], invq;
- color[0] = (GLfloat) ctx->Current.ByteColor[0] / 255.0;
- color[1] = (GLfloat) ctx->Current.ByteColor[1] / 255.0;
- color[2] = (GLfloat) ctx->Current.ByteColor[2] / 255.0;
- color[3] = (GLfloat) ctx->Current.ByteColor[3] / 255.0;
- invq = 1.0F / ctx->Current.TexCoord[3];
- texcoord[0] = ctx->Current.TexCoord[0] * invq;
- texcoord[1] = ctx->Current.TexCoord[1] * invq;
- texcoord[2] = ctx->Current.TexCoord[2] * invq;
- texcoord[3] = ctx->Current.TexCoord[3];
- FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN );
- gl_feedback_vertex( ctx,
- ctx->Current.RasterPos[0],
- ctx->Current.RasterPos[1],
- ctx->Current.RasterPos[2],
- ctx->Current.RasterPos[3],
- color, ctx->Current.Index, texcoord );
- }
- }
- else if (ctx->RenderMode==GL_SELECT) {
- if (ctx->Current.RasterPosValid) {
- gl_update_hitflag( ctx, ctx->Current.RasterPos[2] );
- }
- }
- }
-
-